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TOP TRUMPS HISTORY

You can now see the History section in German!


The game of Top Trumps originated from the game of Quartets that was originally designed as a teaching tool for children. The Austrian company Piatnik (est. 1824) introduced the game of Quartets sometime during the 1960's as a branch from their already solid roots in the mastery of card artwork which was handed down through the family. Piatnik was established in 1824 under the name of Wiener Spielkartenfabrik, Ferd, Piatnik & Söhne and for around 170 years they dominated the card world, but Spielkarten was a producer of cards that span back to as early as the 12th century with examples of playing cards being discovered in China and Korea. An ordinary pack of cards consists of 52 cards, shared between 4 suits, sub-divided into 13 cards, but Trumps and Quartets had only 32 cards consisting of 8 groups with 4 cards in each. This system was changed slightly when Waddingtons began to produce Trumps where they used on 30 cards consisting of 6 sets each with 5 cards in each. There are many Promotional sets that have more cards, upto 48 in some cases. As mentioned these suits were, Hearts, Clubs, Diamond and Spades. Trumps and Quartets were sorted from 1 - 8 and then divided A - D (32 cards) (Dubreq), 1 - 6 and subdivided A - E (30 cards) (Waddingtons), A - H and then subdivided 1 - 4 (32 cards) (Ace). This method of numbering helped determine the makers of the pack and made it easier to sort the pack and in some cases determine which series they were and so year of release. However, in some instances, especially with the later Waddingtons packs there were no numbering at all and this is the case with the Winning Moves series'.

Around 1976, Altenburg-Stralsunder from Germany released their own brand of trumps onto the world, known as Ace Trumps and as with the Dubreq/FX Schmid pack were aimed specifically at boys with military and transport titles. The Ace series began producing their packs and announced that they had 'brand new and exciting rules' and goes one step further than the standard rules of Quartets where the idea was to win the game by having more sets of four, quarts, than your opponents. The big difference with Trumps was that you had to win all of the cards by beating the specific dimensions and details of your opponents cards. Playing along the same concept as Quartets it was a way to learn certain things whilst playing a game, a basic method of learning. Over the next 10 or so years, the Ace series was less popular in some ways than the Dubreq/FX Schmid packs but offered many more packs including many Mini series, similar to the Dubreq/FX Schmid titles. The Ace brand produced variations on the Trumps theme and among these variations introduced the Super Trump, a card that beats all other cards except “A” cards regardless of its data. There were also promotional goods to be collected and redeemed;

1976 - a competition to win a flight on Concorde (offer expires 31st January 1977) and/or an offer to receive a 60 X 80 cm colour poster of Concorde in exchange for 4 Credit Cards (10 points each, one per pack) and 18p to cover post and packing.

1977 - a competition see the 1977 Italian Grand Prix live in Monza (offer expires 1st August 1977) by answering 5 multiple choice questions and then design a space age Formula-One race car on a sheet of paper no bigger than 25 X 20cm and/or an offer to receive one of 3 80 X 60 cm posters (Great Formula One Cars, Great Formula One Drivers, Great Formula One Races) in exchange for 4 Credit Cards (10 points each, one per pack) and 18p to cover post and packing.

1978 - an offer to receive 1 of 8 60 X 80cm posters (Concorde, Great Formula One Cars, Great Formula One Drivers, Great Formula One Races, Famous Tanks, Famous Warships of World War II, Famous Planes of World War II and Famous British Steam Locomotives).

In the early/mid '70's they began to introduce a series called Super Trumps. Since then the concept of Quartets and Super Trumps have led to what we now accept as Top Trumps. Since then there have been a number of companies that have got on the Trumps band-wagon and all have had their day. During the late '70's Dubreq, really made the impression and set the standard and the play format we have come to love. The earliest releases from Dubreq were naturally Quartet packs and were produced with the German game manufacturer, FX Schmid who were in the process of splitting apart to join both the book and game publishing world mainly for the hobby arena. This combination of Dubreq and FX Schmid led to a flurry of titles and packs towards the end of the '70's and not only were Quartet packs released but also Top Trumps. During this time, FX Schmid went onto release their own brand of Top Trumps using the same format and titles as the Dubreq packs and named these as Boomers and these were predominantly sold exclusively in the USA and were almost mirror images of the original Dubreq packs. The release of Series 1 in early 1977 took off and became a popular game with schoolboys in particular. With packs aimed mainly at boy subjects like Cars, Dragsters, Tanks and Planes, the titles were an instant hit. School yards were suddenly full of small groups of boys playing this fantastic new phenomenom which soon opened up the accusations that the boys were gambling with the packs and a shadow fell over their gaming.

However, Series 2 was soon released around late '77 along with a series of smaller packs called Mini Trumps Fact Cards and Super Mini Top Trumps, all as before aimed at boy subjects like Cars, Planes and Tanks. Dubreq and FX Schmid packs stretched to 8 series with the final pack coming around the end of 1980. An interesting sales ploy was introduced with these packs and that was that with the purchase of these packs you could purchase other packs that were not available to the shops. In each pack there were cards set to the bottom of the pack; 2 that advertised special packs, Redemption Packs and 1, that was worth 10 points towards the special packs. You needed to sellotape 3, 5p coins in the areas marked on the points card and together with 5 other points cards post it off. Series' 1 and 2 offered Fabulous Buggies and World Record Holders. Series' 3 - 8 offered Fabulous Buggies, Power Boats, Scramblers and World Record Holders. Surprisingly, these Redemption packs are not a collectors favourite and for that matter neither are any of the Dubreq/FX Schmid range. The most sought after packs from this period is without question the Horror series wich included only 2 packs; Dracula and Devil Priest. However, they were released with one difference and that was the colour of the image on the back of the cards. The image was that of a bat and the difference was that one pair had a black bat and the other a blue bat. The packs that have the blue bat are very sought after and if found are very expensive to purchase. Around this time the Dubreq and FX Schmid partnership began to fail and the Top Trumps series were stopped. FX Schmid did make an attempt to come back, and around 1991 - 2 they released a small number of different titles but without success and today these packs are very rare indeed. The period during the '70's was one that saw the idea of Trumps being used for the purpose of board games played with a board, coloured counters and of course the relevant pack of Super Mini Trumps. There was also a boost of interest from other toy makers such as Palitoy.

In 1982, another games manufacturers realised the huge potential of Top Trumps and their massive popularity, Waddingtons. Although up to this point Waddingtons had been releasing mainly Quartet packs and the one off Star Trump it was decided to fill the gap left by Dubreq/FX Schmid. It is a safe bet to say that Waddingtons put Top Trumps on the map of gaming as the packs they released covered almost every subject from the naturally successful Cars, Planes, Military vehicles to the subjects that might be interesting to girls; Cats, Dogs and Pets. But, naturally it was the boyish subjects that ruled the titles and with more different titles being released the fan base quickly picked up and now, these earlier Waddingtons packs are more sought after than any other, even today's Winning Moves.

The Waddingtons involvement is by far the most important chapter in the Trumps history book as it revived the trend and want for these games. Up until 1982 the number of new Trumps were dwindling and the gap was seized by an American Fantasy Game Society, Magic: The Gathering who with the aid of their Games Workshop began producing a series called Citadel. Their cards, Citadel Combat Cards started a new era of gameplay and eventually took of in a different direction altogether, showed the battle statistics for their fantasy gaming characters and was and still are immensely popular in America.

The true Trumps formula however, never really left the UK and this is in part due to the claim that they encouraged school yard gambling. This fell in favour of Waddingtons who took the bull by the horns and flooded the market with many different packs in a short time period and these were incredibly popular. They blocked series' into International and Universal sets and again were mainly boyish in nature with the usual genre. In many ways the Waddingtons pack mirrored the Dubreq series as they released Horror, Soccer, Prehistoric Monsters and even Western Gunfighters. They were so close that they even looked the same but with a few minor alterations to the title cards. Both packs shared the same fanned Top Trumps logo for their International and Universal Series but with the exception to the free pack band on the Waddingtons releases. Similar to the idea of Dubreq to sell the Redemtion packs, Waddingtons had free pack offers for the same packs as those offered by Dubreq for series 3 - 8.

In 1997 FX Schmid, Altenburger and Stralsunder amalgamated and formed the brand ASS and released a series of Trumps, Top Ass in Germany for the German market which was already producing packs of Quartet and Trumps via Altenburger and Stralsund and FX Schmid, independantly and had been since the late '60's and after the amalgamation there was a flurry of titles, again, more for the boys. In 1999 FX Schmid ceased the Ravensburg brand who up until this point had produced only 6 or so titles which are now highly sought after, which led to the rise of a splinter brand Ravensburger who went on to produce a few British titles as well as a string of very popular titles. In 2002, FX Schmid joined forces with the Belgian manufacturer Carta Mundi and this joining sprouted another chapter in the Top Trumps book, releasing many titles including 2 promotional titles for Marks & Spencer, Aircraft and Formula 1. Carta Mundi are still producing titles both for the commercial market as well as for promotional occasions.

The last packs released by Waddingtons were in 1996 and from then until around 1999 there was very little action in the Trumps arena except for the gradual rise in Promotional titles, released by companies such as magazines and given away at special shows and at one-off venues and to honour certain events. These promotional packs were released under their own licence and the content is wide and various covering such subjects as Football, Snooker, Mobile Phones to Porn Stars. In 1999 the rights to the game were purchased by Winning Moves a member of the Hasbro group, (founded 1997) and since then the Top Trumps popularity is on the up and up. The take over of the Top Trumps name has led to a huge variation in subject matter which is the main pulling power of the game alongside the excitement. With packs being released at a rate of 2 possibly 3 a month and covering everything from latest sports events, film releases, animals, transport, the list is endless.

The recent Winning Moves packs contain only 30 cards and like their predecessors are broken down into series. unlike Dubreq, Ace and Waddingtons, the Winning Moves collection have seperate releases for example there is a section for Juniors, the younger persons, Classic, which features the more run of the mill subjects such as Space, Football and Dinosaurs, Specials, which coincide with things like movie releases and finally Limited Editions, which cover similar things as Specials but as their category suggests, they are released with a limited number. The packs in general are geared to have an interest from the youngest of players to more mature players with game ranging from Power Rangers (Juniors) to FHM Girls (Limited Editions)

Although Winning Moves is new, there are a few releases that are hard to find such as Angela Anaconda, The Ashes 2005 (despite being a recent release) and 4 Promotional releases that come in the same kind of clear plastic case as the later Waddingtons packs and were the first titles released under Winning Moves. The cases became the biggest difference with a front that pulls down and back that allows them to be hung from hooks, making them look distinctive. At this moment, there are only 3 main producers of Top Trumps, Winning Moves, Parker Brothers and Carta Mundi. Parker Brothers, a subsidiary of Hasbro produce packs that are as good as the same as Winning Moves coming in the same distinctive case and only distinguishable by the bold blue logo. Earlier releases had the Hasbro logo on the back card in the clear part of the case.

Small additions to the Winning Moves brand in the form of Super Top Trumps also referred to as STT's by enthusiasts were released fpr specific packs. These in their own right tend to be the most valuable items for collectors. The cards, were, up until April/May 2006 given away free to members of Planet Top Trumps just for being members, an excellent incentive. Unfortunately, this was stopped and the STT's were then made available only to persons who purchased certain items such as DVD's or a game, but were limited in number produced to 10,000. Other outlets for STT's are at Sleepovers which are attended by Scouts and Guides where the children are given a 'Goodie' bag which normally contains an STT of the current pack. The Sleepover of 2006 saw the release of the Pirates of the Caribbean STT, The Cannibals for the Pirates of the Caribbean Dead Mans Chest pack which was released to coincide with the film of the same name. There is one STT that every collector is after and one that apparently no-one has seen, The Grandmama STT for the Goodies and Baddies - The World of Roald Dahl pack. This single STT is the cause for THE biggest STT hunt on the planet and many believe it to be a myth. A myth indeed but possible, because not one who has contacts in the world of Top Trumps, not even producers of the packs and above all Winning Moves themselves do not have an image to show. The Top Trumps world awaits with bated breath for the tiniest of a glimpse. As with the packs the STT's are also available for the foreign packs and again these are highly sought after and only available with purchases. A difference though as all of the British releases tend to be obtained via purchases of DVD's and games. In Germany, however, the cards are available with purchases of less expensive items such as magazines and these are possibly more valuable to British collectors than the British STTs. In 2008, the Top Trumps world saw a flurry of US activity as Winning Moves pushed further afield, and to be different and unique the US branch of Winning Moves decided to call the by now well established STT, a Supercard! The US Supercard phenomenon was mainly focused around the educational side of things with cards and packs like for Wildlife packs with the main point being made on environmental impact. It seems that the US with the huge power of the media and movies have steered away from the licensing path that is so dominant here in the UK and Europe. Canada, in December 2008, released it's very first Supercard for their Skyscrapers pack, the CN Tower, in a way similar to New Zealand when they joined the STT/Supercard bandwagon with their Sky Tower Supercard.

Todays technology allows the game to be played not only in the traditional way with cards, but also on your computer and on your mobile phone, how neat is that? The game has spread immensely in the last 2-3 years with the WAP (Wireless Application Protocol) and it seems that the future is distant with no end in sight! It was the obvious next step - the Top Trumps brand under the Winning Moves banner has joined forces with Ironside the game developers and Nintendo the console people to produce games. This development has really stirred up the Top Trumps fans worldwide and was available for both the Sony Playstation 2, the Nintendo DS and the recently produced Wii. An addition to the packs and computer games is a range of excellent books compiled by both Winning Moves and Haynes and have all the usual fascinating facts and stats that you are used to with the card packs as well as a superb write up covering a very quick history of the featured vehicle.

On the 8th September 2008 at 7.30pm on Channel 5 saw the first ever televised program to feature the game play of Top Trumps. The program which lasted for 30 minutes ran for 10 weeks. The basic idea of the program is that the two presenters, Robert Llewellyn and Ashley Hames were to find out as many winning facts as possible and then go head to head in a Top Trumps style game where they pitch the fastest, longest, heaviest. Each week the two presenters are given a subject and it was then up to them to get the winning facts.

In May 2009, Winning Moves released the first ever 3D pack, Bugs.  There were 10 cards originally that had a blocky image on the rear of the card, which, when you held it beneath your PC camera you could see the image in 3D. For this to work there was small file that was to be downloaded from the Planet Top Trumps website. This simple idea was to be a focus for the Winning Moves brand with many other titles to follow as well and soon made available in other countries. In June 2009 Winning Moves released a new product in the Activity Packs, which replaced the previous Juniors range. Each pack contained the same number of cards but also included a Wordsearch puzzle, Spot-the-Difference, a Maze puzzle and a pencil. The roots of the Maze game can be seen on the backs of many Waddington's Series 1 packs. The Activity packs combine the game play of Trumps but offer up much more for the younger fans and with the pack in a tuck box as opposed to the small Winning Moves case it made for easier storage but less durability.

In 2009, Winning Moves released the first ever Tournament game - Top Trumps Tournament that consisted of 6 exclusive packs in tuck boxes, a spinner, 6 Scorebars, pegs and a hub with 6 recesses for each of the packs (for rules please see below). The Top Trumps Tournament concept was then taken to the nation where schools competed against each other in the Top Trumps Schools Tournament ending with just one boy or girl winning. In May 2010 it was Sam Penkethman, aged 11, from Darwen, Lancs. 10,000 school children were entered and Sam actually beat 71 other players. The final was held in the Science Museum in London. May 2011 saw the Final once more and the winner was Jack Dyson! Stewards for the day were taken from the Planet Top Trumps forum Ian, Paul and Darren.

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GAME RULES


Trumps For two or more players. The idea of the game is to win all of the cards. At the start of the game, all of the cards are dealt out equally. The cards are held face up and the player to the dealers left begins play. The cards contain certain facts and figures such as speed, weight, length etc etc. The starting player calls out one of these figures that he/she feels will win, i.e. have the higher value and then lays the card face up before everyone. The remaining players place their cards on top and the player who has the highest figure wins. These cards are then taken by the winner and placed at the bottom of their pack and then it is their turn to calls the next figure/fact. If however, if more than one player has a higher score that matches then the original caller calls again and the cards are left in the middle until someone wins and they then take all of the cards. The player that holds all of the cards is the winner.

Supertrump This is played in the same way as Trumps, but the player that holds the Supertrump wins the hand regardless unless the another player has an A card, in which case the Supertrump loses. Which really makes it very difficult to win and should the situation go on and on for a long time it was sometimes ok'd, if there were a number of players that the person with the most cards would win the game, however when there are only 2 players that does not work.

Quartets For three or more players. Once again the idea of the game is to win all of the cards, in this case all of the quarts (sets of four). The cards are dealt equally amomg the players and the cards are held face up. Each card has a number and letter in either the top right or top left corners of the cards. The player at the dealers left begins play and asks any one of the other players for a card that will contribute towards making a quart. If that player has the requested card, it must be handed over. The same player asks another and so on until the asked player does not have the requested card. This player, who could not help, then asks the players and so on. Once a player has completed a quart ot perhaps they are dealt with a quart then the completed set must be laid down on the table. The game ends when there are no further cards to be had and the winner is the one with most quarts.

Quintets Quintets is basically the same as Quartet except the 'family' is 5 cards instead of the more common 4 cards.

Sinking Ships This game is an additional game that can be found on the back of some packs of Waddingtons Super Top Trumps. Each player takes a card from the pack. The game is the same as the classic game of Battleships as are the rules. The winner is the only one left with and occupied square left.

Cheese Box This game is an additional game that can be found on the back of some packs of Waddingtons Super Top Trumps. A game for 2 players. Each player draws a line with a felt tip pen on one of the sides of the squares and this continues when all of the squares have 'enclosed' and marked with either a circle or cross. Apparently the felt tip pen marks can be removed with a damp cloth. Hmmmm?

Maze This game is an additional game that can be found on the back of some packs of Waddingtons Super Top Trumps. The idea is quiet simple. Using a felt tip pen, once more you need to find your way from one end to the other. Again, the felt tip pen marks ought to come off with a damp cloth.

Experienced players tend to twist the rules of the basic game but have the same rules applied. Such as with packs where there are differences with the pictures, for example, the football packs you are given the number on their shirts, these can be played with. The amazing thing with Top Trumps is that every single game you play is different and the game can be played anywhere. You don't have to plug anything in, wait for it to start up, you don't have to lay a board down, just a quick shuffle and deal and play a very simple to understand game.

Red & Yellow Cards (Ace) The player who has the yellow card as the next playable card is given free the top card from all other players. The player who has the red card then receives the top 2 cards from all players. Once this card has been used it is then removed from the game, played only once.

Top Trumps Tournament The spinner is spun to determine who starts the game. Games can be one on one or with 6 people. The person who starts first chooses his/her favourite pack and plays a mini game with someone of their choice until they lose, the player to their left then plays. This continues until someone has a full scorebar- 9 pegs. Then the final is played.

My Pack - All Play - Spin the spinner to see who goes first, the winner then choose their favourite pack and deals 3 cards to every player. The loser discards (puts the losing card on the table) and the mini-game continues until one has no cards left. This is repeated with each other player until there is only one person with any card. Tis person receives 2 pegs.

Head to Head - Spin the spinner to choose who goes first. Spin the spinner to choose the pack to play and pick a player to play (only 2 players play this game). Deal 3 cards as before and choose a stat. The loser discards their card and this continues until only one person is left holding any cards and they then add 1 peg to their Scorebar.

Shoot Out - Spin the spinner to see who starts the game. Each player is dealt just 1 card and the person who won the spin begins the game. The winner receives 1 peg but if there is a draw then another card is dealt to each and the same stat is played.

Hi Lo - Spin the spinner to see who begins. The winner deals 3 cards face down in front of them. Look at the stats of the first card and choose a category. Before you turn over the next card you must decide if it will be higher or lower. If you were wrong then your turn ends. For every correct choice you receive 1 peg. If a card is a draw or N/A then this wins.

The Final - Everyone plays this game. Spin the spinner to see who starts. Each player counts how many pegs they have won and this is the number of cards they are dealt with. If more than 30 pegs have been won then the player with the most pegs will receive 6 cards, 5 pegs for the next highest number of pegs and so on. If 2 players have the same number of pegs then they receive the same number of cards. The person with the most pegs gets to choose the category. As in previous games the loser discard their card and this continues until just one player holds any cards. This player is the winner of the game.